GTA Online payphone hits in 60 seconds
Five things to know about GTA Online payphone hits before anything else:
- Agency: 2,010,000 (Little Seoul) to 2,830,000 (Hawick)
- Avoid: running businesses without the equipment and staff upgrades, which halves production.
- Special Cargo warehouse (CEO): Office 1,000,000-4,000,000; large warehouse up to 3,500,000
- Rockstar's Newswire goes live around 10:00 UK time on Thursdays, when the week flips in-game.
- Salvage Yard: From about 2,400,000
- Vehicle Cargo (Import/Export): Vehicle warehouse from 1,500,000
Reference table: payphone hits GTA Online
Numbers first - the rest of the page explains how to use them.
| Property | Price | What it earns | Running cost | Notes |
|---|---|---|---|---|
| Agency | 2,010,000 (Little Seoul) to 2,830,000 (Hawick) | Dr. Dre finale 1,000,000; Security Contracts 31,000-70,000; Payphone Hits 85,000 with the bonus method | No supply costs | Safe generates up to 20,000 per in-game day after 201 contracts |
| Special Cargo warehouse (CEO) | Office 1,000,000-4,000,000; large warehouse up to 3,500,000 | 111 crates sell for 2,220,000 | 2,000-18,000 per crate run | Three-crate buys at 18,000 give the best time-to-money ratio |
| Vehicle Cargo (Import/Export) | Vehicle warehouse from 1,500,000 | Top-range cars sell for 100,000 each against a 20,000 buy-in | Repairs if damaged | Source standard and mid-range first to force top-range spawns |
| Salvage Yard | From about 2,400,000 | Three robberies a week at 200,000-300,000 each plus tow jobs | None | Added in The Chop Shop update |
| Acid Lab | Unlocked after First Dose missions; Brickade 6x6 1,450,000, equipment upgrade 750,000 | About 335,000 per full batch with the upgrade | 60,000 per resupply or steal supplies | Mobile; sell missions are single-vehicle and solo friendly |
| Auto Shop | 1,670,000 (Strawberry) to 1,920,000 (Burton) | Contracts pay 170,000-180,000; the Union Depository contract 300,000 | No supply costs; optional staff | Customer car deliveries add small passive income |
Prices are base values before weekly discounts.
Start at Acid Lab, then compare it with Auto Shop - the gap between the two is where most GTA Online payphone hits arguments live.
If two rows seem to conflict, the difference is usually platform or difficulty - both are noted where relevant.
Side by side
The same options, lined up:
| Option | Requires | Net per hour | Our take |
|---|---|---|---|
| Cayo Perico Heist - solo, Panther Statue | Kosatka | 1,900,000 | Best return for the time |
| Weekly Time Trial | None | 1,200,000 | Solid filler between bigger jobs |
| Diamond Casino Heist - diamonds, two players (your half) | Arcade | 714,000 | Solid filler between bigger jobs |
We revisit this comparison after major updates; the date at the top of the page is when it was last checked.
For a worked example of the same idea, see GTA Online money.
The math: GTA Online payphone hits per hour
Every method below is converted to GTA$ per real hour, net of costs, so they can be compared honestly:
| Method | Requires | Net per hour | Notes |
|---|---|---|---|
| Cayo Perico Heist - solo, Panther Statue | Kosatka | 1,900,000 | Active play |
| Weekly Time Trial | None | 1,200,000 | Short loop, repeatable |
| Diamond Casino Heist - diamonds, two players (your half) | Arcade | 714,000 | Active play |
| The Contract: Dr. Dre finale | Agency | 666,667 | Active play |
| Payphone Hit with bonus | Agency | 510,000 | Short loop, repeatable |
| Security Contract | Agency | 375,000 | Short loop, repeatable |
On these numbers, Cayo Perico Heist - solo, Panther Statue leads at roughly 1,900,000 GTA$ per hour net. Passive methods look weaker per hour but run while you do the active ones, which is why stacking beats any single method.
Which approach fits you
There is more than one good way to approach GTA Online payphone hits. Pick by your time, crew and platform:
Bonus chasing
Run only what is 2x or 3x that week; everything else waits for its turn.
Thursday routine
Newswire, wheel spin, Car Meet, Gun Van, Daily Objectives - fifteen minutes that set up the week.
The same approach, adapted for how to get Railgun Widowmaker minigun GTA Online, has its own walkthrough.
Small things that matter
A few things about GTA Online payphone hits that took us longer to learn than they should have:
- Register as CEO or MC President the moment you spawn - timers only run while you are registered.
- Payphone hits from Franklin's Agency pay 85,000 with the bonus method and recharge on a short cooldown - one of the best fillers between bigger jobs.
- The Nightclub safe caps at 250,000; empty it every couple of sessions.
- The Terrorbyte lets you source Special Cargo and Vehicle Cargo without returning to the office.
How to do it
Six or seven steps cover GTA Online payphone hits. None of them is optional the first time:
- Every Thursday, read the Rockstar Newswire post or the in-game news feed for the week's bonuses, discounts and the podium and prize-ride vehicles.
- Visit the LS Car Meet and complete the prize-ride challenge (usually placing in a set number of races across the week).
- Check the Gun Van's daily location on the map for discounted or exclusive weapons such as the railgun.
- Plan the week's grind around the bonus: if a business or heist is 2x, run that first; if a race series is 3x RP, use it to level.
Our guide to GTA Online Halloween ghost locations goes through the same ground from the other direction.
Claims we tested
Claims about GTA Online payphone hits that circulate, and what is actually true:
Myth: The podium car is random every spin
Reality: It is a fixed 1-in-20 wedge; the timing method improves odds considerably.
Myth: Money glitches are the fastest way
Reality: Legit Cayo Perico plus a business stack outpaces almost every glitch, and glitches risk resets and bans.
Myth: Weekly bonuses only apply to new content
Reality: Rockstar rotates bonuses across old heists, businesses and race series constantly.
Myth: Shark Cards are the only way to afford the Oppressor
Reality: A week of casual Cayo runs covers the 6 million trade price.
Why players get GTA Online payphone hits wrong
The podium vehicle, prize ride and weekly free items have included cars worth several million; checking GTA Online payphone hits costs nothing.
Rockstar's weekly bonuses can double or triple a method's value - the 1-2 million per hour claims always assume you are stacking the right event.
- ✗Spinning the wheel before the podium vehicle you want is up - the spin resets daily, not weekly
- ✗Letting MC businesses get raided by staying away too long after a resupply
- ✗Ignoring Daily Objectives, which pay more than most contact missions for five minutes of work
GTA Online payphone hits, explained
Rockstar rebalances GTA Online payphone hits every few months through weekly 2x and 3x events, price cuts and quiet nerfs, so this page tracks the current numbers rather than the ones from a 2021 video.
Everything worth owning in GTA Online costs seven figures: the Kosatka is 2.2 million, a top-range Agency 2.83 million, the Oppressor Mk II 8 million at full price.
GTA Online payphone hits rewards a weekly routine more than any grind: a few minutes on Thursday decide which activities pay double for the next seven days.
Double and triple payouts turn a 50,000 mission into 150,000; stacking the week's bonuses is how experienced players out-earn newer ones with the same properties.
Bottom line
For GTA Online players in 2027, GTA Online payphone hits is a solved problem with a few moving parts. The parts that move are dated above.
Next, read GTA Online best outfits and free cars this week GTA Online podium prize.

