GTA Online Import Export Guide Max Profit Tips
GTA online ⏱ 6 MIN READ UPDATED April 2, 2026

GTA Online Import Export Guide Max Profit Tips

GTA Online import export explained with figures you can check in-game, platform notes and a step-by-step method. Updated 2027.

MJ
Marcus Johnson
GTA Online economy and heists editor
Published: March 15, 2026 at Mar 15, 2026 11:41 PM
Last checked: April 2, 2026 • 1303 words
Business guide GTA ONLINE
Introduction

Vehicle Cargo (Import/Export): Vehicle warehouse from 1,500,000. Start with that number and the rest of GTA Online import export falls into place.

Rockstar designs businesses in tiers: Nightclub and Agency run themselves, Bunker and Acid Lab need resupplies, MC businesses need babysitting. GTA Online import export fits into that ladder in a specific place.

Everything worth owning in GTA Online costs seven figures: the Kosatka is 2.2 million, a top-range Agency 2.83 million, the Oppressor Mk II 8 million at full price. Rather than repeat what every other GTA Online import export guide says, we checked it and kept only what held up.

  • The mistakes that waste the most time
  • Where to verify every claim yourself
  • Platform differences that change the inputs

GTA Online import export: the numbers

These are the figures we check against after each update:

Buy price versus sale value
PropertyPriceWhat it earnsRunning costNotes
Vehicle Cargo (Import/Export)Vehicle warehouse from 1,500,000Top-range cars sell for 100,000 each against a 20,000 buy-inRepairs if damagedSource standard and mid-range first to force top-range spawns
Nightclub1,080,000 (Elysian Island) to 1,700,000 (West Vinewood)Warehouse goods around 1.6 million with 5 technicians; safe pays up to 50,000 per in-game day at max popularity (cap 250,000)Technicians 141,000-500,000 each, storage floorsThe best passive income in the game once set up
Arcade1,235,000 (Paleto) to 2,530,000 (West Vinewood)Unlocks the Diamond Casino Heist; machines add up to 5,000 per in-game dayArcade machines 90,000-315,000 eachMaster Control Terminal manages all businesses
Acid LabUnlocked after First Dose missions; Brickade 6x6 1,450,000, equipment upgrade 750,000About 335,000 per full batch with the upgrade60,000 per resupply or steal suppliesMobile; sell missions are single-vehicle and solo friendly

Prices are base values before weekly discounts.

Vehicle Cargo (Import/Export) sets the baseline; Nightclub is the usual alternative; Arcade is the outlier worth knowing about.

We keep this table short on purpose. The full data set exists, but these are the entries that change decisions.

The math: GTA Online import export per hour

Payout headlines hide setup time. Per-hour figures do not:

  • Salvage Yard robbery - about 750,000 per hour net (250,000 in 20 minutes)
  • Diamond Casino Heist - diamonds, two players (your half) - about 714,000 per hour net (1,810,000 in 150 minutes, 25,000 costs)
  • Security Contract - about 375,000 per hour net (50,000 in 8 minutes)
  • Vehicle Cargo - one top-range export - about 320,000 per hour net (100,000 in 15 minutes, 20,000 costs)
  • Doomsday Act II: The Bogdan Problem - hard, two players (your half) - about 199,200 per hour net (593,000 in 150 minutes, 95,000 costs)
  • Nightclub warehouse full sale - session time - about 160,000 per hour net (1,600,000 in 600 minutes)
  • Doomsday Act III - hard, two players (your half) - about 157,500 per hour net (750,000 in 240 minutes, 120,000 costs)

On these numbers, Salvage Yard robbery leads at roughly 750,000 GTA$ per hour net. Hard mode, elite challenges and weekly bonuses push the top rows higher still.

Players who ask about this usually also ask about GTA Online fastest car 2027.

Straight answer, then the detail

The condensed version of GTA Online import export:

  • ▸Avoid: letting MC businesses get raided by staying away too long after a resupply.
  • ▸Nightclub: 1,080,000 (Elysian Island) to 1,700,000 (West Vinewood)
  • ▸Equipment and staff upgrades roughly double output; buy them before any cosmetic upgrade.
  • ▸Vehicle Cargo (Import/Export): Vehicle warehouse from 1,500,000
  • ▸Arcade: 1,235,000 (Paleto) to 2,530,000 (West Vinewood)

Ranked approaches

Players tackle GTA Online import export in a few recognisable ways. Here are the ones that hold up:

MC chain

Cocaine, meth and counterfeit cash feeding a Nightclub; babysitting required but it maximises Nightclub warehouse value.

Resupply loop

Bunker and Acid Lab with upgrades; buy supplies, play other content for two hours, sell in invite-only. The best GTA$ per minute of attention.

Passive stack

Nightclub plus Agency plus Arcade safes: set them up once and empty them each session. Low effort, steady income.

Contract businesses

Agency and Auto Shop: no supplies, no raids, money on demand through contracts.

Comparison table

If you are choosing between approaches, this is the view that helps:

OptionRequiresNet per hourOur take
Salvage Yard robberySalvage Yard750,000Best return for the time
Diamond Casino Heist - diamonds, two players (your half)Arcade714,000Solid filler between bigger jobs
Security ContractAgency375,000Solid filler between bigger jobs

We revisit this comparison after major updates; the date at the top of the page is when it was last checked.

The exceptions mentioned above are the subject of GTA Online Halloween ghost locations.

Next on your list

Same session, different questions - the GTA Online import export neighbours:

Further reading and data

Do not take our word for it. These are the places we check GTA Online import export against:

  • R/gtaonline - the weekly update megathread and the Simple Question thread
  • Rockstar Support - known issues, the ban policy and account help
  • GTA Wiki - mission scripts, vehicle stats and historical data - check the edit date
  • Rockstar Newswire - official announcements, weekly GTA Online bonuses and patch notes

Community testers publish raw data; when our figures and theirs differ we update ours.

Glossary

A short glossary for GTA Online import export:

  • Elite challenge - Optional heist conditions that add a bonus payout on hard mode
  • Passive income - Money that accrues without active play - nightclub, agency and arcade safes
  • Resupply - Buying or stealing raw materials so a business produces stock
  • Sell mission - The delivery job that converts stock into cash; in invite-only sessions since 2021
  • GTA$ per hour - The real measure of a method: payout divided by real time including setups

Console vs PC

The same guide, three platforms - here is what differs:

  • PS5 / Xbox Series X|S: Career Builder gives new characters 4 million to spend on a starter business; HSW races add weekly income
  • PC: Same payouts; BattlEye is required for Online on the Enhanced build
  • PS4 / Xbox One: Same payouts without the Career Builder or HSW content

The exact method

Start to finish, the way Marcus Johnson does it:

  1. Compare locations by distance to the Los Santos sale zones, not by price - the closer property saves minutes on every delivery.
  2. Register as CEO or MC President and buy or steal your first supplies immediately.
  3. Set a timer: full production for a Bunker is about 11 hours 40 minutes of session time, an Acid Lab around 4 hours.
  4. Sell to Los Santos from an invite-only session once stock passes about a third - large sales spawn multiple vehicles.

Nothing in the GTA Online import export sequence needs a glitch or a purchase outside the game.

The dates and prices here are shared with how to get Railgun Widowmaker minigun GTA Online; if one changes, both pages are updated.

Bottom line

We would rather you leave with three facts and a method than twenty opinions; that is what the sections above on GTA Online import export were built to deliver.

Pair this with GTA Online best business first and GTA Online best outfits.

Frequently asked questions about GTA Online import export

Which business should I buy first?
The Kosatka if you can afford it, then a Nightclub. If you want a true business, the Agency has no supply costs and pays immediately through contracts.
What is the best business location?
Anything close to central Los Santos. For Bunkers the Farmhouse and Chumash are the community picks; for Nightclubs any Downtown or Vinewood site; for Agencies Hawick or Rockford Hills.
Does GTA Online import export require any purchases outside the game?
No. Nothing here needs Shark Cards, a paid service or a third-party tool, and we do not link to any.
How much does a full Bunker sell for?
1,050,000 to Los Santos with upgrades, 700,000 in Blaine County. Supplies cost 375,000 if bought, so profit is about 675,000 per full stock.
Are MC businesses still worth it?
Only the Cocaine Lockup on its own merits (about 420,000 per full stock). The others are worth owning mainly to feed the Nightclub warehouse.
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